The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google /
Aldrich, Clark, 1967-
The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / - San Francisco : Pfeiffer, c2009. - xxxiv, 533 p. : ill. ; 25 cm. - Pfeiffer essential resources for training and HR professionals. .
Includes bibliographical references and index.
Clark Aldrich offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, this book includes a wealth of new tools and terms and a corresponding style guide to help understand them.
9780470462737 9780470462737: £60.00 0470462736
Simulated environment (Teaching method)
Electronic games.
Simulation games in education.
371.397 / ALD
The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / - San Francisco : Pfeiffer, c2009. - xxxiv, 533 p. : ill. ; 25 cm. - Pfeiffer essential resources for training and HR professionals. .
Includes bibliographical references and index.
Clark Aldrich offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, this book includes a wealth of new tools and terms and a corresponding style guide to help understand them.
9780470462737 9780470462737: £60.00 0470462736
Simulated environment (Teaching method)
Electronic games.
Simulation games in education.
371.397 / ALD