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Gameworlds : virtual media and children's everyday play /

Giddings, Seth.

Gameworlds : virtual media and children's everyday play / - London : Bloomsbury, 2014. - vii, 184 pages : illustrations, 23 cm.

Includes bibliographical references (page 162 - 174) and index.

Acknowledgements -- List of illustrations -- Introduction -- Virtual media and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play.

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play.

9781623566326 1623566320 9781623568023 1623568021 9781623563899 1623563895 9781501318290 1501318292


Video games--Social aspects.
Virtual reality.
Video games and children.
Play environments.

794.8083 GID