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Digital performance : a history of new media in theater, dance, performance art, and installation : [electronic book] /

By: Dixon, Steve [author.].
Contributor(s): Smith, Barry, 1944- | ProQuest [vendor].
Series: Leonardo book series: Publisher: Cambridge, Massachusetts : MIT Press, 2007Description: 1 online resource (xv, 809 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9780262271806; 026227180X; 9780262333030; 0262333031; 9781282098596; 1282098594; 9786612098598; 6612098597; 0262303329; 9780262303323.Subject(s): Technology and the arts | Digital media | Arts, Modern -- 20th century | Performing arts -- History -- 20th centuryOnline resources: Access ebook here
Contents:
Introduction -- I: HISTORIES: The genealogy of digital performance -- Futurism and the early Twentieth-Century avand-garde -- Multimedia theater, 1911-1959 -- Performance and technology since 1960 -- II: THEORIES AND CONTEXTS: Liveness -- Postmodernism and Posthumanism -- The digital revolution -- Digital dancing and software developments -- III: THE BODY: Virtual bodies -- The digital double -- Robots -- Cyborgs -- IV: SPACE: Digital theater and scenic spectacle -- Virtual beauty: the search for immersion -- Liquid architectures and site-specific fractures in reality -- Telematics; conjoining remote performance spaces -- Webcams: the subversion of surveillance -- Online performance: "LIve" from cyberspace -- "Theater" in cyberspace -- V: TIME: Time -- Memory -- VI: INTERACTIVITY: "Performing" interactivity -- Videogames -- CD-ROMs -- Conclusion.
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Item type Current library Call number Status Date due Barcode Item holds
Ebook Ebook ATU Sligo Yeats Library eBook Available Online
Total holds: 0

Includes bibliographical references (pages 737-776) and index.

Introduction -- I: HISTORIES: The genealogy of digital performance -- Futurism and the early Twentieth-Century avand-garde -- Multimedia theater, 1911-1959 -- Performance and technology since 1960 -- II: THEORIES AND CONTEXTS: Liveness -- Postmodernism and Posthumanism -- The digital revolution -- Digital dancing and software developments -- III: THE BODY: Virtual bodies -- The digital double -- Robots -- Cyborgs -- IV: SPACE: Digital theater and scenic spectacle -- Virtual beauty: the search for immersion -- Liquid architectures and site-specific fractures in reality -- Telematics; conjoining remote performance spaces -- Webcams: the subversion of surveillance -- Online performance: "LIve" from cyberspace -- "Theater" in cyberspace -- V: TIME: Time -- Memory -- VI: INTERACTIVITY: "Performing" interactivity -- Videogames -- CD-ROMs -- Conclusion.

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