Isometric game programming with Directx 7.0 /
By: Pazera, Ernest.
Series: Prima Tech's game development series.Publisher: Roseville : Prima Tech, c2001Description: xx, 720 p. : ill. ; 23 cm. + 1 computer optical disc (4 3/4 in.).Content type: text Media type: unmediated Carrier type: volumeISBN: 0761530894; 9780761530893:.Subject(s): DirectX | Computer games -- Programming | Computer graphics | Three-dimensional display systemsDDC classification: 794.8167768Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Standard Loan | ATU Sligo Yeats Library Main Lending Collection | 794.8167768 PAZ (Browse shelf(Opens below)) | 1 | Available | 0045618 |
Includes index.
Includes CD ROM in back cover pocket.
Disc contents: Source code and art from the book -- Additional source code and art from selected articles -- Sample DirectX games: Black Fish -- Terran -- IEngine demo -- Isotest 2 -- Jet Lag 1999 -- Knights Challenge -- Maze Game 2 -- MDesign -- Memory Game -- RB -- Slicer -- TBS for contest -- Torune -- Programs: Jasc's Paint Shop Pro 7 (evaluation copy) -- Caligari's trueSpace5 reality designer -- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.