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Algorithms and networking for computer games /

By: Smed, Jouni.
Contributor(s): Hakonen, Harri.
Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Description: xx, 264 p. : ill. ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 0470018127 (cloth : alk. paper); 9780470018125:; 9780470018125.Subject(s): Computer games -- Programming | Computer algorithmsDDC classification: 794.81526
Contents:
Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.
Summary: This is a comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations. It covers random numbers, game trees and path finding and includes a section on the Synthetic player.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 794.81526 SME (Browse shelf(Opens below)) 1 Available 0074036
Total holds: 0

Includes bibliographical references (p. [247]-254) and index.

Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.

This is a comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations. It covers random numbers, game trees and path finding and includes a section on the Synthetic player.

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