The inmates are running the asylum : [why high-tech products drive us crazy and how to restore the sanity] /
By: Cooper, Alan.
Publisher: Indianapolis, IN : Sams, c2004Description: 255 p. : ill. ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780672326141; 9780672326141:.Subject(s): Technology and civilization | Human-computer interaction | User interfaces (Computer systems) | Consumers -- Effect of technological innovations on | Consumer educationDDC classification: 381.45621Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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Standard Loan | ATU Sligo Yeats Library Main Lending Collection | 381.45621 COO (Browse shelf(Opens below)) | 1 | Available | 0051433 |
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381.3083 SCH Born to buy / | 381.3083 SCH Born to buy / | 381.41 GOO Alternative food networks : knowledge, place and politics / | 381.45621 COO The inmates are running the asylum : [why high-tech products drive us crazy and how to restore the sanity] / | 381.456413 SET Supermarket wars : global strategies for food retailers / | 381.45641300941 SIM Tescopoly : how one shop came out on top and why it matters / | 381.4574692092 AMO Girlboss / |
Includes bibliographical references and index.
Foreword / Paul Saffo -- Preface -- Part 1. Computer obliteracy. Chap. 1. Riddles for the information age -- Chap. 2. Cognitive friction -- Part 2. It costs you big time. Chap. 3. Wasting money -- Chap. 4. The dancing bear -- Chap. 5. Customer disloyalty -- Part 3. Eating soup with a fork. Chap. 6. The inmates are running the asylum -- Chap. 7. Homo logicus -- Chap. 8. An obsolete culture -- Part 4. Interaction design is good business. Chap. 9. Designing for pleasure -- Chap. 10. Designing for power -- Chap. 11. Designing for people -- Part 5. Chap. 12. Desperately seeking usability -- Chap. 13. A managed process -- Chap. 14. Power and pleasure.
According to the author, computer systems are problematic because the people designing them are not those using them. He explores the world of software and project design and shows how talented people consistently make the same mistakes.