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Learning ActionScript 3.0 : a beginner's guide /

By: Shupe, Rich.
Contributor(s): Rosser, Zevan.
Publisher: Sebastopol, CA : O'Reilly, c2008Description: xviii, 363 p. : ill. ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 059652787X; 9780596527877:; 9780596527877.Subject(s): ActionScript (Computer program language) | Flash (Computer file) | Web sites -- Design | ActionScript (Computer program language)DDC classification: 006.786
Contents:
Preface -- Getting started -- ActionScript overview -- What is ActionScript 3.0? -- flash platform -- Procedural versus object-oriented programming -- document class -- Legacy code compatibility -- Core language fundamentals -- Miscellaneous basics -- Variables and data types -- Conditionals -- Loops -- Arrays -- Functions -- Custom objects -- this -- Absolute versus relative addresses -- Graphics and interaction -- Properties, methods, and events -- Inherited attributes -- Properties -- Events -- Methods -- Event propagation -- Frame and time events -- Removing event listeners -- display list -- sum of its parts -- Adding and removing children -- Managing object names, positions, and data types -- Changing the display list hierarchy -- dynamic navigation bar -- Timeline control -- Playhead movement -- Frame labels -- Frame rate -- simple site or application structure --
OOP -- Classes -- Inheritance -- Composition -- Encapsulation -- Polymorphism -- Navigation bar revisited -- Motion -- Basic movement -- Geometry and trigonometry -- Physics -- Programmatic tweening -- Timeline animation recreations -- Particle systems -- Drawing with vectors -- graphics class -- geometry package -- motion package -- 9-slice scaling -- Applied examples -- Drawing with pixels -- Bitmap caching -- BitmapData class -- Blend modes -- Bitmap filters -- Color effects -- Image encoding and saving -- Text -- Text -- Creating text fields -- Setting text field characteristics -- Selecting text -- Formatting text -- Formatting with HTML and CSS -- Triggering ActionScript from HTML links -- Parsing text fields -- Loading HTML and CSS --
Sound and video -- Sound -- ActionScript sound architecture -- Internal and external sounds -- Playing, stopping, and pausing sounds -- Buffering streaming sounds -- Changing sound volume and pan -- Reading ID3 Metadata from MP3 sounds -- Visualizing sound data -- Working with microphone sound -- Waveform visualization -- Video -- Encoding -- Components -- Full-screen video -- Captions -- Coding your own video playback -- Input/output -- Loading assets -- Loading sound and video -- Loading text -- Loading display objects -- Communicating across ActionScript virtual machines -- Taking a brief look at security -- XML and E4X -- Understanding XML structure -- Creating an XML object -- REading XML -- Deleting XML elements -- Loading external XML documents -- Communicating with XML servers -- XML-based navigation system --
Programming design and resources -- Programming design and resources -- Programming design methodologies -- Object-oriented design patterns -- Resources -- Index.
Summary: Everything web designers, GUI-based Flash developers, and those new to ActionScript need to know to understand how ActionScript works and how to use it in their everyday projects.
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Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 006.786 SHU (Browse shelf(Opens below)) 1 Available 0069095
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Includes bibliographical references and index.

Preface -- pt. 1. Getting started -- ch. 1. ActionScript overview -- What is ActionScript 3.0? -- The flash platform -- Procedural versus object-oriented programming -- The document class -- Legacy code compatibility -- ch. 2. Core language fundamentals -- Miscellaneous basics -- Variables and data types -- Conditionals -- Loops -- Arrays -- Functions -- Custom objects -- this -- Absolute versus relative addresses -- pt. 2. Graphics and interaction -- ch. 3. Properties, methods, and events -- Inherited attributes -- Properties -- Events -- Methods -- Event propagation -- Frame and time events -- Removing event listeners -- ch. 4. The display list -- The sum of its parts -- Adding and removing children -- Managing object names, positions, and data types -- Changing the display list hierarchy -- A dynamic navigation bar -- ch. 5. Timeline control -- Playhead movement -- Frame labels -- Frame rate -- A simple site or application structure --

ch. 6. OOP -- Classes -- Inheritance -- Composition -- Encapsulation -- Polymorphism -- Navigation bar revisited -- ch. 7. Motion -- Basic movement -- Geometry and trigonometry -- Physics -- Programmatic tweening -- Timeline animation recreations -- Particle systems -- ch. 8. Drawing with vectors -- The graphics class -- The geometry package -- The motion package -- 9-slice scaling -- Applied examples -- ch. 9. Drawing with pixels -- Bitmap caching -- The BitmapData class -- Blend modes -- Bitmap filters -- Color effects -- Image encoding and saving -- pt. 3. Text -- ch. 10. Text -- Creating text fields -- Setting text field characteristics -- Selecting text -- Formatting text -- Formatting with HTML and CSS -- Triggering ActionScript from HTML links -- Parsing text fields -- Loading HTML and CSS --

pt. 4. Sound and video -- ch. 11. Sound -- ActionScript sound architecture -- Internal and external sounds -- Playing, stopping, and pausing sounds -- Buffering streaming sounds -- Changing sound volume and pan -- Reading ID3 Metadata from MP3 sounds -- Visualizing sound data -- Working with microphone sound -- Waveform visualization -- ch. 12. Video -- Encoding -- Components -- Full-screen video -- Captions -- Coding your own video playback -- pt. 5. Input/output -- ch. 13. Loading assets -- Loading sound and video -- Loading text -- Loading display objects -- Communicating across ActionScript virtual machines -- Taking a brief look at security -- ch. 14. XML and E4X -- Understanding XML structure -- Creating an XML object -- REading XML -- Deleting XML elements -- Loading external XML documents -- Communicating with XML servers -- An XML-based navigation system --

pt. 6. Programming design and resources -- ch. 15. Programming design and resources -- Programming design methodologies -- Object-oriented design patterns -- Resources -- Index.

Everything web designers, GUI-based Flash developers, and those new to ActionScript need to know to understand how ActionScript works and how to use it in their everyday projects.

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