3D graphics for game programming /
By: Han, JungHyun.
Publisher: Boca Raton, Fla. : CRC Press, 2011Description: ix, 318 p. : ill. ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781439827376 (hardback); 9781439827376:; 1439827370 (hardback).Subject(s): Computer games -- Programming | Real-time programming | Computer graphicsDDC classification: 794.81526Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Standard Loan | ATU Sligo Yeats Library Main Lending Collection | 794.81526 HAN (Browse shelf(Opens below)) | 1 | Available | 0078853 |
Browsing ATU Sligo Yeats Library shelves, Shelving location: Main Lending Collection Close shelf browser (Hides shelf browser)
Includes bibliographical references and index.
Modeling in game production -- Vertex processing -- Rasterization -- Fragment processing and output merging -- Illumination and shaders -- Parametric curves and surfaces -- Shader models -- Image texturing -- Bump mapping -- Advanced texturing -- Character animation -- Physics-based simulation.
This full-colour text on real-time graphics in video game development balances theory and application. The presentation of topics allows readers to quickly understand the key aspects of real-time graphics. Topics covered include: rendering, texturing, post-processing, and animation.