Mathematics for 3D game programming and computer graphics /
Contributor(s): Lengyel, Eric.
Publisher: Boston : Course Technology/Cengage Learning, 2012Edition: 3rd edition.Description: xviii, 545 p. : ill. ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781435458864; 9781435458864:.Subject(s): Computer games -- Programming![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 794.81 LEN (Browse shelf(Opens below)) | 1 | Available | 0078301 |
Total holds: 0
Includes index.
The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. This volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.