Interdisciplinary interaction design : a visual guide to basic theories, models and ideas for thinking and designing for interactive web design and digital device experiences /
By: Pannafino, James.
Publisher: [Pennsylvania?] : Assiduous Publishing, 2012Description: xiv, 94 pages : illustrations ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780982634813; 0982634811.Subject(s): Visual communication | Digital communicationsDDC classification: 302.231Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Standard Loan | ATU Sligo Yeats Library Main Lending Collection | 302.231 PAN (Browse shelf(Opens below)) | Available | 0062788 |
Includes bibliographical references (p. 86-90).
About the author -- Acknowledgements -- Foreword -- Preface -- Introduction -- Guide to understanding the book -- Activating compositional space -- Affordances -- Analog and digital devices -- Branching and nodes -- Breadcrumb trail -- Button interaction states -- Call to action -- Card sorting -- Cartesian coordinates system -- Chunking -- Cloud computing -- Cognitive load theory -- Content inventory -- Controls -- Data-ink ratio -- Decision scale -- Denotation and connotation -- Design constraints -- Design patterns -- Difference threshold -- Digital skeuomorphs -- Display factors -- Divergent and convergent -- Entry point -- Eyetracking -- Facial recognition -- Faux choice -- Feedback -- Fitts's Law -- Flowchart -- Fogg Behaviour Model -- Frame mobility -- Gamification -- Geon Theory -- Grid systems -- Hick's Law -- Hot and cool media -- Hub and spoke paradigm -- Infinite canvas -- Machine learning -- Maslow's Hierarchy of Needs -- Mediated reality -- Mental model -- Minimum usable design -- Multi-touch gestures -- Page fold -- The Pareto Principles -- Personas -- Poka-Yoke Principle -- Principle of Least Effort -- Qualitative vs quantitative -- Reading distances -- Responsive design -- Rules of play -- Scanning vs reading -- Sequence and motion -- Sequence mapping -- Shannon and Weaver Communication Model -- Signals and cues -- Site map -- Tesler's Law of the Conversation of Complexity -- Touch target -- Ubiquitous computing -- User error -- Variable narrative forms -- Wearable computing -- Wireframes.