Beginning Direct3D game programming /
By: Engel, Wolfgang F
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Contributor(s): Geva, Amir
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Series: Prima Tech's game development: Publisher: Roseville, CA : Prima Tech, 2001Description: xxii, 504 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.).Content type: text Media type: unmediated Carrier type: volumeISBN: 0761531912 (paperback); 9780761531913:.Subject(s): Direct3D![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 794.81526 ENG (Browse shelf(Opens below)) | 1 | Available | 0045593 |
Includes bibliographical references and index.
CD-ROM contents: Source code from the book -- Games: Quaternion -- Midtown Madness 2 -- Programs: Jasc's Paint Shop Pro 7 (evaluation copy) -- Caligari's trueSpace5 reality designer (demo version) -- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
Covering all the elements necessary to create a Direct3D game for your PC, this volume includes details on basic algorithms, texture mapping basics, 3D math, lighting, and the use of depth buffers.