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Beginning Direct3D game programming /

By: Engel, Wolfgang F.
Contributor(s): Geva, Amir, 1954-.
Series: Prima Tech's game development: Publisher: Roseville, CA : Prima Tech, 2001Description: xxii, 504 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.).Content type: text Media type: unmediated Carrier type: volumeISBN: 0761531912 (paperback); 9780761531913:.Subject(s): Direct3D | Direct3D (Computer file) | Computer games -- Programming | Three-dimensional display systems | Computer graphicsDDC classification: 794.81526
Partial contents:
CD-ROM contents: Source code from the book -- Games: Quaternion -- Midtown Madness 2 -- Programs: Jasc's Paint Shop Pro 7 (evaluation copy) -- Caligari's trueSpace5 reality designer (demo version) -- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
Summary: Covering all the elements necessary to create a Direct3D game for your PC, this volume includes details on basic algorithms, texture mapping basics, 3D math, lighting, and the use of depth buffers.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 794.81526 ENG (Browse shelf(Opens below)) 1 Available 0045593
Total holds: 0

Includes bibliographical references and index.

CD-ROM contents: Source code from the book -- Games: Quaternion -- Midtown Madness 2 -- Programs: Jasc's Paint Shop Pro 7 (evaluation copy) -- Caligari's trueSpace5 reality designer (demo version) -- Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.

Covering all the elements necessary to create a Direct3D game for your PC, this volume includes details on basic algorithms, texture mapping basics, 3D math, lighting, and the use of depth buffers.

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