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Developing Windows 10 applications with C# /

By: Baidachnyi, Sergii [author.].
Publisher: North Charleston, S.C. : CreateSpace, 2016Description: 519 pages : ill. ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781522894919; 1522894918.Subject(s): Microsoft Windows (Computer file) | Windows (Computer programs) | C# (Computer program language)DDC classification: 005.268 WIN
Contents:
Ch. 1. What is the Universal Windows Platform? -- Ch. 2. XAML basics -- Ch. 3. Layouts -- Ch. 4. Common user controls -- Ch. 5. User interaction -- Ch. 6. Styles, resources, and themes -- Ch. 7. Graphics, transformation, and animation -- Ch. 8. Data binding -- Ch. 9. Navigation and windowing -- Ch. 10. How to create adaptive interfaces -- Ch. 11. Tiles and notifications -- Ch. 12. How to publish applications to the store -- Ch. 13. Introduction to MVVM -- Ch. 14. How to work with files and settings -- Ch. 15. App-to-app communications -- Ch. 16. Application services and background tasks -- Ch. 17. Networking -- Ch. 18. Audio and video -- Ch. 19. Camera API -- Ch. 20. Speech recognition and Cortana -- Ch. 21. Maps -- Ch. 22. Inking -- Ch. 23. Sensor API -- Ch. 24. Platform extensions -- Ch. 25. How to publish web applications to the store -- Ch. 26. How to make money in the store -- Ch. 27. Windows notification service -- Ch. 28. Sending notifications using Azure -- Ch. 29. How to build your own user controls -- Ch. 30. Testing and debugging -- Ch. 31. Win2D: how to use graphics without Deep DirectX knowledge -- Ch. 32. Composition API -- Ch. 33. How to use Blend -- Ch. 34. Internet of things -- Ch. 35. How to build Windows 10 games in Unity3D.
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Ch. 1. What is the Universal Windows Platform? -- Ch. 2. XAML basics -- Ch. 3. Layouts -- Ch. 4. Common user controls -- Ch. 5. User interaction -- Ch. 6. Styles, resources, and themes -- Ch. 7. Graphics, transformation, and animation -- Ch. 8. Data binding -- Ch. 9. Navigation and windowing -- Ch. 10. How to create adaptive interfaces -- Ch. 11. Tiles and notifications -- Ch. 12. How to publish applications to the store -- Ch. 13. Introduction to MVVM -- Ch. 14. How to work with files and settings -- Ch. 15. App-to-app communications -- Ch. 16. Application services and background tasks -- Ch. 17. Networking -- Ch. 18. Audio and video -- Ch. 19. Camera API -- Ch. 20. Speech recognition and Cortana -- Ch. 21. Maps -- Ch. 22. Inking -- Ch. 23. Sensor API -- Ch. 24. Platform extensions -- Ch. 25. How to publish web applications to the store -- Ch. 26. How to make money in the store -- Ch. 27. Windows notification service -- Ch. 28. Sending notifications using Azure -- Ch. 29. How to build your own user controls -- Ch. 30. Testing and debugging -- Ch. 31. Win2D: how to use graphics without Deep DirectX knowledge -- Ch. 32. Composition API -- Ch. 33. How to use Blend -- Ch. 34. Internet of things -- Ch. 35. How to build Windows 10 games in Unity3D.

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