Xna 3.0 game programming recipes : a problem-solution approach /
By: Grootjans, Riemer.
Publisher: Berkeley, CA : Apress, c2009Description: xx, 649 p. ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781430218555; 9781430218555:; 143021855X.Subject(s): Microsoft XNA (Computer file) | Computer games -- Programming![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 794.81536 GRO (Browse shelf(Opens below)) | 1 | Available | 0074695 |
Includes index.
Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.