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Interactive storytelling : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings : [electronic book] /

Contributor(s): Rouse, Rebecca [editor.] | Koenitz, Hartmut [editor.] | Haahr, Mads [editor.] | ProQuest [vendor.].
Series: LNCS sublibrarySL 3Information systems and applications, incl. Internet/Web, and HCI: 11318.Publisher: Cham, Switzerland : Springer International Publishing : 2018Description: 1 online resource (XIX, 668 pages 128 illustrations, 93 illustrations in colour).Content type: text Media type: computer Carrier type: online resourceISBN: 9783030040284; 3030040283.Subject(s): Information systems | Computer vision | Computer science | Computer graphics | Education | Social sciences -- Data processingOnline resources: Access ebook here Summary: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. .
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Ebook Ebook ATU Sligo Yeats Library eBook Available Online
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This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. .

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