Agile game development : build, play, repeat /
By: Keith, Clinton [author.].
Series: Addison-Wesley signature series: Publisher: New York : Addison-Wesley, 2021Edition: Second edition.Description: xxxvii, 532 pages : illustrations ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780136527817; 0136527817; 0326527817; 9780326527818; 0326527818.Subject(s): Computer games -- Programming | Agile software development | Scrum (Computer software development)DDC classification: 005.1112Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 005.1112 KEI (Browse shelf(Opens below)) | Available | 0082714 | |||
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ATU Sligo Yeats Library Main Lending Collection | 005.1112 KEI (Browse shelf(Opens below)) | 2 | Available | 0082712 | ||
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ATU Sligo Yeats Library | 005.1112 KEI (Browse shelf(Opens below)) | 3 | Available | 0082713 |
Includes bibliographical references and index.
Part I. The Problem and the Solution -- 1. The Crisis Facing Game Development -- Agile and lean Development -- Part II. Scrum and Kanban -- 3. Scrum -- Sprints -- Great teams -- Kanban -- The project backlog -- Part III. Agile game development -- 8. User Stories -- Agile release Planning -- Video game project management -- Faster iterations -- Part IV. Agile Disciplines -- 12. Agile Technology -- Agile Art and Audio -- Agile Design -- Agile QA and Production -- Part V. Getting Started -- 16. The Myths and Challenges of Scrum -- Working with a Stackholders -- Team transformations -- Part VI. Growing beyond -- Coaching teams for greatness -- Self-organizaation and leadership -- Scaling Agile game teams -- Live game development -- There are no 'best' practices.