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Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming /

By: LaMothe, André.
Publisher: Indianapolis, Ind. : Sams, c1999Description: xvi, 1005 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.).Content type: text Media type: unmediated Carrier type: volumeISBN: 0672313618; 9780672313615.Other title: Fundamentals of 2D and 3D game programming.Subject(s): Microsoft Windows (Computer file) | Computer games -- Programming | Microsoft Windows (Computer file)DDC classification: 005.1
Incomplete contents:
Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 005.1 Lam (Browse shelf(Opens below)) 1 Available 0049013
Total holds: 0

Includes bibliographical references and index.

Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]

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