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Mathematics for 3D game programming and computer graphics /

Contributor(s): Lengyel, Eric.
Publisher: Boston : Course Technology/Cengage Learning, 2012Edition: 3rd edition.Description: xviii, 545 p. : ill. ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781435458864; 9781435458864:.Subject(s): Computer games -- Programming | Three-dimensional display systems -- Mathematics | Three-dimensional display systems | Computer graphics -- MathematicsDDC classification: 794.81 Summary: The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. This volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.
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Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 794.81 LEN (Browse shelf(Opens below)) 1 Available 0078301
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Includes index.

The world of computer graphics and game programming changes so rapidly that Eric Lengyel's guide includes four completely new chapters. This volume presents the latest ideas on 3D game programming and graphics. It requires a working knowledge of calculus, trigonometry and 3D graphics libraries.

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