Learning HTML5 game programming : a hands-on guide to building online games using Canvas, SVG, and WebGL /
By: Williams, James L.
Publisher: Upper Saddle River, N. J. : Pearson, 2012Description: xiii, 234 p. : ill., col. plates ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780321767363; 9780321767363:; 0321767365.Subject(s): Canvas (Computer file) | Computer games -- Programming![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 794.81526 WIL (Browse shelf(Opens below)) | 1 | Available | 0092524 |
Introducing HTML -- Setting up your development environment -- Leaving JavaScript -- How games work -- Creating games with the canvas tag -- Creating games with SVG and RaphaëlJS -- Creating games with WebGL and Three.js -- Creating games without JavaScript -- Building a multiplayer game server -- Developing mobile games -- Publishing your games.
In this work, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process.