000 | 01780cam a22003854a 4500 | ||
---|---|---|---|
001 | 6052159 | ||
003 | OCoLC | ||
005 | 20210921180245.0 | ||
008 | 090723s2010 maua 001 0 eng | ||
010 | _a2009933304 | ||
020 | _a9781435455009 | ||
020 | _a1435455002 | ||
035 |
_a(OCoLC)676052159 _z(OCoLC)419861266 |
||
040 |
_aDLC _beng _cDLC _dBTCTA _dGK8 _dYDXCP _dAKD _dZQP _dTEF _dEINCP _dCDX _dTAC _dBDX _dLBQ _dOCLCF _dKAA |
||
042 | _apcc | ||
082 | 0 | 4 |
_a005.133 _bPYT |
100 | 1 |
_aDawson, Mike, _d1947- |
|
245 | 1 | 0 | _aPython programming for the absolute beginner / |
250 | _a3rd ed. | ||
260 |
_aBoston, MA : _bCourse Technology Cengage Learning, _cc2010. |
||
300 |
_axxiii, 455 p. : _bill. ; _c24 cm. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 1 | _aFor the absolute beginner | |
500 | _aIncludes index. | ||
505 | 0 | _aGetting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game. | |
650 | 0 | _aPython (Computer program language) | |
830 | 0 | _aFor the absolute beginner (Series) | |
902 | _a160104 | ||
907 |
_a.b11111598 _bmulti _c- |
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942 | _n0 | ||
948 | _hNO HOLDINGS IN LQI - 309 OTHER HOLDINGS | ||
998 |
_b0 _c140623 _dm _ea _g0 |
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999 |
_c57438 _d57438 |