000 01780cam a22003854a 4500
001 6052159
003 OCoLC
005 20210921180245.0
008 090723s2010 maua 001 0 eng
010 _a2009933304
020 _a9781435455009
020 _a1435455002
035 _a(OCoLC)676052159
_z(OCoLC)419861266
040 _aDLC
_beng
_cDLC
_dBTCTA
_dGK8
_dYDXCP
_dAKD
_dZQP
_dTEF
_dEINCP
_dCDX
_dTAC
_dBDX
_dLBQ
_dOCLCF
_dKAA
042 _apcc
082 0 4 _a005.133
_bPYT
100 1 _aDawson, Mike,
_d1947-
245 1 0 _aPython programming for the absolute beginner /
250 _a3rd ed.
260 _aBoston, MA :
_bCourse Technology Cengage Learning,
_cc2010.
300 _axxiii, 455 p. :
_bill. ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aFor the absolute beginner
500 _aIncludes index.
505 0 _aGetting started: the game over program -- Types, variables, and simple I/O: the useless trivia program -- Branching, while loops, and program planning: the guess my number game -- For loops, strings, and tuples: the word jumble game -- Lists and dictionaries: the hangman game -- Functions: the tic-tac-toe game -- Files and exceptions: the trivia challenge game -- Software objects: the critter caretaker program -- Object-oriented programming: the blackjack game -- GUI development: the mad lib program -- Graphics: the pizza panic game -- Sound, animation, and program development: the astrocrash game.
650 0 _aPython (Computer program language)
830 0 _aFor the absolute beginner (Series)
902 _a160104
907 _a.b11111598
_bmulti
_c-
942 _n0
948 _hNO HOLDINGS IN LQI - 309 OTHER HOLDINGS
998 _b0
_c140623
_dm
_ea
_g0
999 _c57438
_d57438