000 01883cam a2200445 i 4500
001 6018039
003 OCoLC
005 20210921180245.0
008 130201t20132013nyua 001 0 eng
010 _a2012043041
020 _a9780071807838 (pbk.)
020 _a9780071807838:
_c£12.99
020 _a0071807837 (pbk.)
035 _a(OCoLC)806018039
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dWIQ
_dVP@
_dOCLCO
_dCDX
_dDEBBG
_dOCLCQ
_dOCLCO
_dHOT
042 _apcc
082 0 0 _a794.81526
_bMON
100 1 _aMonk, Simon.
245 1 0 _aProgramming the Raspberry Pi :
_bgetting started with Python /
260 _aNew York :
_bMcGraw-Hill,
_c2013
300 _axviii, 170 pages :
_billustrations ;
_c23 cm
336 _atext
_btxt $2 rdacontent
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_bn $2 rdamedia
337 _aunmediated
_2rdamedia
338 _avolume
_bnc $2 rdacarrier
338 _avolume
_2rdacarrier
500 _aIncludes index.
520 8 _aCreate innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explain the basics of Raspberry Pi application development, while providing hands-on examples and ready to use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot.
650 0 _aRaspberry Pi (Computer)
_xProgramming.
650 0 _aComputer games
_xProgramming.
_927379
650 0 _aPython (Computer program language)
650 0 _aApplication software
_xDevelopment.
_927388
902 _a151007
907 _a.b11111604
_bsmmai
_c-
942 _n0
948 _hNO HOLDINGS IN LQI - 150 OTHER HOLDINGS
998 _b0
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_dm
_ea
_g0
999 _c57439
_d57439