000 | 01883cam a2200445 i 4500 | ||
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001 | 6018039 | ||
003 | OCoLC | ||
005 | 20210921180245.0 | ||
008 | 130201t20132013nyua 001 0 eng | ||
010 | _a2012043041 | ||
020 | _a9780071807838 (pbk.) | ||
020 |
_a9780071807838: _c£12.99 |
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020 | _a0071807837 (pbk.) | ||
035 | _a(OCoLC)806018039 | ||
040 |
_aDLC _beng _erda _cDLC _dBTCTA _dWIQ _dVP@ _dOCLCO _dCDX _dDEBBG _dOCLCQ _dOCLCO _dHOT |
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042 | _apcc | ||
082 | 0 | 0 |
_a794.81526 _bMON |
100 | 1 | _aMonk, Simon. | |
245 | 1 | 0 |
_aProgramming the Raspberry Pi : _bgetting started with Python / |
260 |
_aNew York : _bMcGraw-Hill, _c2013 |
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300 |
_axviii, 170 pages : _billustrations ; _c23 cm |
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336 |
_atext _btxt $2 rdacontent |
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_atext _2rdacontent |
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_astill image _2rdacontent |
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_aunmediated _bn $2 rdamedia |
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_aunmediated _2rdamedia |
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_avolume _bnc $2 rdacarrier |
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_avolume _2rdacarrier |
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500 | _aIncludes index. | ||
520 | 8 | _aCreate innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explain the basics of Raspberry Pi application development, while providing hands-on examples and ready to use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. | |
650 | 0 |
_aRaspberry Pi (Computer) _xProgramming. |
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650 | 0 |
_aComputer games _xProgramming. _927379 |
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650 | 0 | _aPython (Computer program language) | |
650 | 0 |
_aApplication software _xDevelopment. _927388 |
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902 | _a151007 | ||
907 |
_a.b11111604 _bsmmai _c- |
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942 | _n0 | ||
948 | _hNO HOLDINGS IN LQI - 150 OTHER HOLDINGS | ||
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_c57439 _d57439 |