Machine, platform, crowd : harnessing our digital future /
McAfee, Andrew,
Machine, platform, crowd : harnessing our digital future / Harnessing our digital future / - 402 pages : illustrations ; 21 cm.
Includes bibliographical references and index.
The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.
We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.
English.
9780393254297 9780393254297: £22.99 0393254291 9780393356069 039335606X
99974447019
2017016682
Information technology--Economic aspects.
Information technology--Social aspects.
Economic development--Technological innovations.
303.4833 / MCA
Machine, platform, crowd : harnessing our digital future / Harnessing our digital future / - 402 pages : illustrations ; 21 cm.
Includes bibliographical references and index.
The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.
We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.
English.
9780393254297 9780393254297: £22.99 0393254291 9780393356069 039335606X
99974447019
2017016682
Information technology--Economic aspects.
Information technology--Social aspects.
Economic development--Technological innovations.
303.4833 / MCA