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Machine, platform, crowd : harnessing our digital future /

By: McAfee, Andrew [author.].
Contributor(s): Brynjolfsson, Erik [author.].
Publisher: New York : W.W. Norton & Company, 2017Description: 402 pages : illustrations ; 21 cm.Content type: text | text | still image Media type: unmediated | unmediated Carrier type: volume | volumeISBN: 9780393254297; 9780393254297:; 0393254291; 9780393356069; 039335606X.Other title: Harnessing our digital future.Subject(s): Information technology -- Economic aspects | Information technology -- Social aspects | Economic development -- Technological innovationsDDC classification: 303.4833
Contents:
The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.
Summary: We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 303.4833 MCA (Browse shelf(Opens below)) Lost Checked out 30/03/2020 0081961
Total holds: 0

Includes bibliographical references and index.

The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.

We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.

English.

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