Algorithms and networking for computer games /
By: Smed, Jouni.
Contributor(s): Hakonen, Harri.
Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Description: xx, 264 p. : ill. ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 0470018127 (cloth : alk. paper); 9780470018125:; 9780470018125.Subject(s): Computer games -- Programming![](/opac-tmpl/bootstrap/images/filefind.png)
![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
![]() |
ATU Sligo Yeats Library Main Lending Collection | 794.81526 SME (Browse shelf(Opens below)) | 1 | Available | 0074036 |
Browsing ATU Sligo Yeats Library shelves, Shelving location: Main Lending Collection Close shelf browser (Hides shelf browser)
Includes bibliographical references (p. [247]-254) and index.
Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.
This is a comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations. It covers random numbers, game trees and path finding and includes a section on the Synthetic player.