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Algorithms and networking for computer games /

By: Smed, Jouni.
Contributor(s): Hakonen, Harri.
Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Description: xx, 264 p. : ill. ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 0470018127 (cloth : alk. paper); 9780470018125:; 9780470018125.Subject(s): Computer games -- Programming | Computer algorithmsDDC classification: 794.81526
Contents:
Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.
Summary: This is a comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations. It covers random numbers, game trees and path finding and includes a section on the Synthetic player.
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Includes bibliographical references (p. [247]-254) and index.

Random numbers -- Tournaments -- Game trees -- Path finding -- Decision-making -- Modelling uncertainty -- Communication layers -- Compensating resource limitations -- Cheating prevention.

This is a comprehensive resource that provides deeper algorithmic insight into game-related problems and explains game-specific network considerations. It covers random numbers, game trees and path finding and includes a section on the Synthetic player.

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