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Gameworlds : virtual media and children's everyday play /

By: Giddings, Seth.
Publisher: London : Bloomsbury, 2014Description: vii, 184 pages : illustrations, 23 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781623566326; 1623566320; 9781623568023; 1623568021; 9781623563899; 1623563895; 9781501318290; 1501318292.Subject(s): Video games -- Social aspects | Virtual reality | Video games and children | Play environmentsDDC classification: 794.8083 | GID
Contents:
Acknowledgements -- List of illustrations -- Introduction -- Virtual media and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play.
Summary: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 794.8083 (Browse shelf(Opens below)) 1 Available 0065342
Standard Loan Standard Loan ATU Sligo Yeats Library Main Lending Collection 794.8083 (Browse shelf(Opens below)) 2 Available 0065341
Total holds: 0

Includes bibliographical references (page 162 - 174) and index.

Acknowledgements -- List of illustrations -- Introduction -- Virtual media and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play.

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play.

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