Gameworlds : virtual media and children's everyday play /
By: Giddings, Seth
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Publisher: London : Bloomsbury, 2014Description: vii, 184 pages : illustrations, 23 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9781623566326; 1623566320; 9781623568023; 1623568021; 9781623563899; 1623563895; 9781501318290; 1501318292.Subject(s): Video games -- Social aspects | Virtual reality![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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ATU Sligo Yeats Library Main Lending Collection | 794.8083 (Browse shelf(Opens below)) | 1 | Available | 0065342 | ||
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ATU Sligo Yeats Library Main Lending Collection | 794.8083 (Browse shelf(Opens below)) | 2 | Available | 0065341 |
Includes bibliographical references (page 162 - 174) and index.
Acknowledgements -- List of illustrations -- Introduction -- Virtual media and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play.
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play.