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Machine, platform, crowd : harnessing our digital future /

By: McAfee, Andrew [author.].
Contributor(s): Brynjolfsson, Erik [author.].
Publisher: New York : W.W. Norton & Company, 2017Description: 402 pages : illustrations ; 21 cm.Content type: text | text | still image Media type: unmediated | unmediated Carrier type: volume | volumeISBN: 9780393254297; 9780393254297:; 0393254291; 9780393356069; 039335606X.Other title: Harnessing our digital future.Subject(s): Information technology -- Economic aspects | Information technology -- Social aspects | Economic development -- Technological innovationsDDC classification: 303.4833
Contents:
The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.
Summary: We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.
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Includes bibliographical references and index.

The triple revolution -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game : why platforms excel -- Do products have a prayer? -- That escalated quickly : the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.

We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than those from corporate research laboratories. Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd.

English.

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